Topic

Black hole / Gargantua simulation

Also searched as: black hole simulation ai coding test

3D & Shaders6 posts on aivs.tv

The black hole / Gargantua simulation test, run by 10 models across 6 posts on X. Watch each result, then compare what the posts report below.

By model

6 posts2 solo · 4 side-by-side

Not a controlled comparison: prompts, tools and time differ.

Results by model

Black hole / Gargantua simulation: one row per model and post, with only what each post reports
ModelPostTimeCostTokensLines of codeFeedback roundsAuthor’s verdictOriginal
Claude Fable 5Gargantua from Interstellar, 4 models@AiHubMix——————X post
Claude Fable 5Black hole with gravitational lensing@ItsmeAjayKV———1,200——X post
Claude Opus 5.5Interactive black hole in the browser@burak_prompter—————Author’s pickX post
Claude Opus 5.5Space station near a black hole@ReconScribe——————X post
Claude Sonnet 4Black hole simulation in Three.js@majidmanzarpour——————X post
DeepSeek V4.1 FlashBlack hole lensing ray tracer, run locally@WescheNex1q52 min—115,000—1—X post
GLM 5.3 FlashBlack hole lensing ray tracer, run locally@WescheNex1q27 min—86,000—1—X post
GPT-5.6 SolGargantua from Interstellar, 4 models@AiHubMix——————X post
GPT-6 SolSpace station near a black hole@ReconScribe——————X post
Grok 4.7Interactive black hole in the browser@burak_prompter——————X post
Kimi K3Gargantua from Interstellar, 4 models@AiHubMix——————X post
Qwen 3.8 MaxGargantua from Interstellar, 4 models@AiHubMix——————X post

Only numbers stated in each post. “—” means the post doesn’t say.

Summary

6 posts on X run this test with GLM 5.3 Flash, DeepSeek V4.1 Flash, Grok 4.7, Claude Opus 5.5, GPT-6 Sol, Qwen 3.8 Max, GPT-5.6 Sol, Kimi K3 and 2 more. @WescheNex1q, @ItsmeAjayKV report per-model numbers (see the table). According to @burak_prompter, visually Opus wins, going full Interstellar. (The author’s view.) According to @ItsmeAjayKV, way beyond what they expected from a one-shot generation. (The author’s view.)

Who won where

2

About this test

A black hole rendered live in the browser, usually Interstellar-style: gravitational lensing, an accretion disk and a photon ring, in Three.js or raw WebGL shaders.

Common wordings

No fixed wording; posts use variations on the same idea.

recreate Gargantua from Interstellar as an animated, self-contained HTML/WebGL scene
a Three.js black hole visualization with gravitational lensing and an accretion disk
recreate Gargantua from Interstellar as an animated, self-contained HTML/WebGL scene — as shown by @AiHubMix

Origin: Community prompt (no fixed wording)

Related topics