Topic
Black hole / Gargantua simulation
Also searched as: black hole simulation ai coding test
3D & Shaders6 posts on aivs.tv
The black hole / Gargantua simulation test, run by 10 models across 6 posts on X. Watch each result, then compare what the posts report below.
By model
6 posts2 solo · 4 side-by-sideNot a controlled comparison: prompts, tools and time differ.
Results by model
Only numbers stated in each post. “—” means the post doesn’t say.
Summary
6 posts on X run this test with GLM 5.3 Flash, DeepSeek V4.1 Flash, Grok 4.7, Claude Opus 5.5, GPT-6 Sol, Qwen 3.8 Max, GPT-5.6 Sol, Kimi K3 and 2 more. @WescheNex1q, @ItsmeAjayKV report per-model numbers (see the table). According to @burak_prompter, visually Opus wins, going full Interstellar. (The author’s view.) According to @ItsmeAjayKV, way beyond what they expected from a one-shot generation. (The author’s view.)
Who won where
2- Interactive black hole in the browserVisually Opus wins, going full Interstellar.— the author’s view, @burak_prompter (paraphrased)
- Black hole with gravitational lensingWay beyond what they expected from a one-shot generation.— the author’s view, @ItsmeAjayKV (paraphrased)
About this test
A black hole rendered live in the browser, usually Interstellar-style: gravitational lensing, an accretion disk and a photon ring, in Three.js or raw WebGL shaders.
Common wordings
No fixed wording; posts use variations on the same idea.
recreate Gargantua from Interstellar as an animated, self-contained HTML/WebGL scene
a Three.js black hole visualization with gravitational lensing and an accretion disk
recreate Gargantua from Interstellar as an animated, self-contained HTML/WebGL scene — as shown by @AiHubMix
Origin: Community prompt (no fixed wording)